Other scoring variations: Only making points when making the contract, penalty in other cases. A player that wins the exact number of tricks bid receives an additional 10 points for making the contract Basic scoring (by default): Each player scores 1 point for each trick the player takes. During a hand, each player bids for a number of tricks, then attempts to take exactly that many tricks during the hand. A game consists of a fixed number of hands, and each hand consists of dealing a variable number of cards. The winner is the player with the highest score after playing all hands More on these patterns in The Deal, below. Trickster Oh Hell offers four common hand patterns: 10.1.10, 1.10.1, 10.1, and 1.10. At the end of the hands, the player with the highest score wins. Achievements: They allow to achieve experiencie points The most unique aspect of Oh Hell is the changing number of cards dealt per hand. Settings: Cards size, deck type (four-color or classic), cards back color, sound, animations, speed, scoreboard, table and scores color, see names on the table cards. Sequence of hands variants: Decreases and increases, Increases and decreases, Diminishing Bridge. Scoring variants: Point for each trick and/or for make the bid, with or without penalty. Four-color deck (each suit has a different color) Play Oh Hell against several CPU (3 to 6 players)
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